GTA Criminal Enterprise Starter Pack: Rip Off! Can You Do Better?

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Top of the list are a new heist complete with a selection of lethal vehicles , as well as an intriguing Red Dead Redemption 2 Easter egg. But it also brings a bunch of fixes and changes to steady Grand Theft Auto Online, a game in its third year and still going strong. Most importantly are the buffs and nerfs to weapons and firepower.

Armour piercing and hollow point rounds are now more lethal and there has been some tweaks to mounted weapons attached to vehicles. Check out all the changes and a list of fixes as long as your arm, below. Facilities are properties that give players access to the Doomsday Heist and acts as a storage space for the new Mammoth Avenger.

Players can purchase a Facility from the Maze Bank Foreclosures website from a choice of 9 locations. Facilities can be customized with a choice of Style and Graphics. Facilities come with space for up to 7 personal vehicles and has dedicated spaces for a selection of the new fully weaponized vehicles. Upon purchasing a Facility, players can begin the Doomsday Heist by approaching the Planning Screen inside. The Avenger can be purchased from the Warstock Cache and Carry website and can be customized with a choice of interiors.

Players must own a Facility before purchasing the Avenger. Nine fully weaponized vehicles have been added to GTA Online: The number of outfit save slots has been increased from 10 to Simplified Chinese has been added as a new language setting to PC. The following changes have been made to on-foot weapons: The Marksman Rifle now has correct recoil when firing without aiming in first person mode. The following changes have been made to mounted vehicle weapons: Damage and fire rates have been increased for minigun modifications on the Mammoth Tula and Nagasaki Havok to bring them in line with other mounted minigun weapons.

Damage and fire rates have been increased for the Gimbal Turret weapon modification on the Nagasaki Ultralight. Fixed an issue where players could drown in the Creator causing them to become stuck on a black screen. Fixed an issue that caused props to change their rotation after publishing a Stunt Race. Fixed an issue that resulted in players being unable to complete a Capture in test mode making the Job impossible to publish.

Fixed an issue where players were unable to move or delete capture points once placed. Fixed an issue where players were unable to place Air Transform Checkpoints over water. Fixed an issue where no yellow ring would appear around Land Checkpoints in test mode. Fixed an issue that resulted in the checkpoint distance calculator to not calculate correctly.

Fixed an issue where the windows of a destroyed Grotti Visione would display incorrectly in recorded Rockstar Editor clips. Fixed an issue with the brake discs of the Dewbauchee Vagner displaying in an incorrect position in recorded Rockstar Editor clips.

Fixed an issue with door positioning of the Grotti Visione in recorded Rockstar Editor clips. Fixed issues with the transformation of vehicles when scrubbing through recorded Rockstar Editor clips of Transform Races.

Fixed an issue with hand positions on the flight stick of the Howard NX aircraft that may occur when playing as a female character. Fixed an issue that changed the input required to entering the turret seat of an empty vehicle from a tap to a hold. Fixed an issue with the FH-1 Hunter that caused the Missile Barrage weapon to fire infinite bursts under some circumstances. Fixed an issue where removing a Pegasus vehicle from your Hangar would count towards the daily vehicle sell limit. Fixed inconsistencies with Hangar Business cool down timers.

Fixed an issue that resulted in the Free Trade Shipping Co. Fixed inconsistencies between the amounts of stock the Free Trade Shipping Co. Fixed an issue that resulted in Yachts appearing in Transform Races. Fixed an issue that caused purchased vehicles to not be delivered. Fixed issues with mechanic personal vehicle delivery.

Fixed issues with the Bunker personal vehicle parking space. Fixed an issue that resulted in aircraft smoke to persist after the pilot left the session. Fixed an issue that resulted in Special Cargo crates to not be counted after being delivered. Fixed an issue that resulted in instances of players being incorrectly charged if another player destroyed their personal vehicle. Fixed an issue that resulted in the vehicle management menu trigger to disappear.

Fixed an issue that resulted in players losing control of their character after using the Hangar wardrobe. Fixed an issue that resulted in players getting stuck on a black screen after attempting to join another player with different aim settings.

Fixed an issue that resulted in players getting stuck in the sky while transitioning. Fixed an issue with the Rhino tank that caused players to climb down from the vehicle before entering if already standing on the vehicle. Fixed an issue that resulted in players losing control of their character after using multiple Clubhouse activities. Fixed an issue that resulted in players being unable to purchase ammunition through the Interaction Menu. Fixed a crash that was caused by too many ambient aircrafts spawning in session at once.

Fixed an issue that resulted in players getting stuck on a black screen when walking into their Cocaine Business. Fixed an issue that resulted in players losing control of their character after respraying a vehicle in the Hangar Vehicle Workshop.

Fixed an issue that resulted in players getting stuck on a black screen when attempting to join another player while driving into the Bunker. Fixed an issue that resulted in players being unable to store ambient vehicles in their Garage.

Fixed an issue that caused personal actions in vehicles to animate incorrectly when performed in first person. Fixed an issue that may have caused the camera to spin when entering a turreted vehicle in first person. Fixed an issue that resulted in players being unable to use bicycles they had purchased. Fixed an issue that resulted in players being unable to access their personal vehicles in their Garage. Fixed an issue that resulted in players spawning under the map when they first enter GTA Online.

Fixed an issue that resulted in players timing out when attempting to enter GTA Online. Fixed an issue that resulted in Organization names to not remain updated after switching sessions.

Fixed an issue that could result in Weed Business production stopping incorrectly. Fixed an issue with the Weaponized Tampa that prevented the minigun from firing towards the correct location when using the First Person Hood Camera option. Fixed an issue in VIP Work — Haulage where the objective trailer would not detach if the truck cab was destroyed. Fixed an issue that resulted in the co-pilot of the Savage to be unable to fire rockets. Fixed an issue in Adversary Mode — Bombushka Run where if the pilot player quit at the start, the plane would fall through the platform it was sitting on and the attempt would fail.

Fixed an issue in Adversary Mode — Bombushka Run that resulted in the mode to progress beyond the set attempts incorrectly. Fixed an issue in Adversary Mode — Dogfight that resulted in the game ending prematurely. Fixed an issue in Adversary Mode — Dogfight that resulted in players getting stuck on a black screen. Fixed an issue in Adversary Mode — Stockpile where players could be killed inside their own drop off zone but could not fire out. Fixed an issue in Adversary Mode — Stockpile where an aircraft would be shown as on fire for drivers but not passengers in the same vehicle.

Fixed Leaderboard issues in Adversary Mode — Stockpile. Fixed team balancing issues in Adversary Mode — Stockpile. Fixed an issue in Adversary Mode — Stockpile that resulted in players being unable to pick up the flag. Fixed an issue in Adversary Mode — Stockpile where player blips would still be visible during sudden death despite the fact they had been kicked to spectator mode. Fixed an issue in Adversary Mode — Motor Wars where more than the max amount of players allowed on one team would display on the Team Select screen.

Fixed an issue in Adversary Mode — Drop Zone where the zones could not be captured. Fixed an issue in Adversary Mode — Drop Zone that caused the capture area to not correctly change color. Fixed an issue in Adversary Mode — Inch by Inch that caused the mode to not progress to sudden death. Fixed an issue with the delivery drop-off point in Heist Fleeca Job — Karuma.

Fixed an issue in Heist Fleeca Job — Finale where the vault door could be seen rotating incorrectly and clipping through the walls. Fixed an issue in Heist Prison Break — Pilot that resulted in players incorrectly failing the mission by alerting an agent. Fixed an issue in Heist Humane Labs — Key Codes that resulted in players falling through the map when delivering the objective.

Fixed an issue that resulted in players being able to select their personal aircraft as a starting vehicle in Heists despite personal aircraft not being available as a starting vehicle. Fixed an issue in Transform Race — Slam Dunk where spectators did not get any visual or sound indication when the spectated player goes over a speed boost.

Fixed an issue in Transform Race — Split Personality where payers would respawn in the incorrect vehicle. Fixed an issue in Transform Race — Gauntlet that caused players to fall down onto the track when starting the Race.

Fixed an issue that resulted in players to get stuck on a black screen when launching Transform Races. Fixed Ruiner parachute issues in Transform Races. Fixed an issue that caused player positon UI to be incorrect in Transform Races. Fixed an issue that resulted in players incorrectly receiving certain modification help text for the Microlight during some Races.

Fixed issues with checkpoints in multiple Transform Races. Fixed an issue that resulted in players respawning with their aircraft wheels down in Transform Races. Fixed an issue that resulted in players being unable to respray their MOC cab. Fixed an issue that could result in a player owned MOC becoming invisible. Fixed an issue that resulted in two MOCs to appear in the Bunker.